AI Insights · Timothy · April 2022
Top 5 City Building Games on iOS in the US for Q1 2022
Discover the performance trends of the top city building games on iOS in the United States during the first quarter of 2022, including download rates, revenue, and active user statistics.
In the first quarter of 2022, the top five city building games on iOS in the United States showcased diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how these games fared.
State Connect: Traffic Control from AI Games FZ saw a significant rise in weekly downloads early in the quarter, peaking at approximately 202K in the last week of January. The game’s weekly revenue also increased, reaching around $37K in mid-February. Active users followed a similar trend, with a peak of about 290K at the end of January before gradually declining to around 62K by the end of March.
Merge County® by Microfun Limited experienced steady growth in weekly revenue, starting at $85K at the end of December 2021 and rising to nearly $320K by the end of March. Weekly downloads showed a fluctuating pattern, peaking at around 32K in early March. The game’s active users also increased, reaching approximately 62K by mid-March before a slight decline to around 58K by the end of the quarter.
SimCity BuildIt from Electronic Arts maintained a consistent performance throughout the quarter. Weekly revenue hovered around $230K to $300K, with a peak of approximately $296K in early March. Downloads remained relatively stable, ranging between 13K and 21K weekly. Active users showed minor fluctuations, averaging around 130K to 140K throughout the period.
Nvizzio Creations's MONOPOLY Tycoon had a modest start, with weekly revenue gradually increasing to around $2.4K by late February. Downloads saw a decline from around 21K in early February to about 7.5K by the end of March. Active users followed a similar trend, peaking at approximately 27K in mid-February before decreasing to around 19K by the end of the quarter.
Finally, Camping Tycoon-Idle RV life experienced varied performance metrics. Weekly downloads peaked at around 16K in mid-January before declining to about 7.2K by the end of March. The game’s weekly revenue showed sporadic peaks, reaching around $7.3K in mid-January. Active users saw a steady engagement, maintaining around 30K to 40K throughout the quarter.
These insights are based on Sensor Tower data. For more detailed analysis and insights, visit Sensor Tower.